In some cases it is required to change application behaviour depending on iPhone or iPod Touch device version.
#import <sys/utsname.h>;
...
struct utsname u;
uname(&u);
After calling uname() function, u.machine will be “iPod1,1″, “iPod2,1″ for iPod Touch and “iPhone1,1″, “iPhone1,2″, “iPhone2,1″ for iPhone (or similar depending on current device).
Source:
Here is the code snippet for generating random permutation of array:
var a:Array = new Array( 1, 2, 3, 4, 5, 6, 7, 8, 9 );
trace( "Array: " + a );
for ( var i:uint = 0; i < a.length; ++i )
{
var j:int = Math.random()*i;
var j:int = Math.random()*( i + 1 );
// Swap a[i] and a[j]
var temp:* = a[j];
a[j] = a[i];
a[i] = temp;
}
trace( "Permutation: " + a );
Update: fixed bug with finding index of item to swap – thanks for pointing that out Kevin!
Today I’ve tried to add simple Sprite instance to Flex Canvas using addChild() method, but it doesn’t work. Solution is very simple – use rawChildren.addChild().
⇥ Continued